Tuesday, March 6, 2012

Special Terrain

Start Here
http://leberusgames.blogspot.com/p/deck-building-board-twister.html

Special Terrain/Tactic Areas
                        Special terrains on a Map tile are very tricky situations.  When you move to the “Start of Special Terrain” space on a map your turn immediately stops, and you proceed to the Purchase Phase.  This makes it so you cannot Move through one of these spaces, and if you are moved to one you cannot move off of it.  You are now locked into the Special Terrain for your next turn.  On your next turn you must roll a die and check the Special Terrain Chart.  You will then have to complete 1 of the 6 scenarios (depending on your roll).  By winning you will be whisked away to another location, or you will receive some sort of great reward.  If you lose then look to see Losing Condition for the specific terrain.  Cards can be used to change your roll either by yourself or from other players 

 (Currently working on different concepts for these.  I want these actually to be specific and not randomized so that people can see the area and take a chance at defeating these in order to get a head or catch up.  I've also thought of these having different degrees of difficulty depending on what place in the race you are (1-4).  There was an original Trap idea as well for how these might actually play out, and not just a typical combat style but more of a matching style.....will further flush this out.)

No comments:

Post a Comment