Tuesday, March 6, 2012

Card Types

Start Here:
http://leberusgames.blogspot.com/p/deck-building-board-twister.html


CARD TYPES-

            Action/Combo Cards = These cards are the way that a player will defend and attack in combat.  The cards have 3 different effects listed on them.  These effects are used depending on where the specific card is in a combo.  For instance you typically place three cards from your hand down to form a combo.  The order you place them in signifies which affect each card is utilizing (i.e., the first card is using its first effect, 2 card is using its second effect.)

                There are cards that represent the 4 Archtypes (fighter/mage/cleric/psionic).  Every player is allowed to purchase cards from any archtype, but it is easier for them to purchase the cards from their own.  There are 3 tiers of cards in each Archtype, the purchasing of cards will increase your overall Archtype score (which determines hand size in combat against certain baddies)


Minion/Dungeon Cards= These cards are addons to combat.  After you know what you are fighting you have the option to add minions to the fight.  These minions will make the fight harder, but these cards also have all sorts of benefits; ie. special ability that can either be used when you are fighting, or to mess with other racers.  The other benefit is that they will persist in front of you for an entire round before they go into your discard pile.  They will therefore help with your ability to move, which is discussed later.    (if these cards tend to be too powerful  the other option is that when used they immediately go into the DMG deck if playing with that rule.  Either that or they are Trashed into the Minion discard pile after use.)
            
                     Item Cards= The item cards are used as a way to get multiple combos off (since typically you only get 1 combo on your turn), but also every item has another affect that it can have on your turn; heals, extra dmg…ect.  The item card will depict on it where it needs to be played WITHIN a combo (1st, 2nd, 3rd) and quite possibly what SPECIFIC archtype cards must be used in that combo with it.  Some items don’t need specific cards to be used with them, others do.  Some cards also only create a 2 card combo (itself and another card), others will create a standard 3 card combo.  (currently only 1 item used a turn, but playtest will determine this.)

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