Sunday, March 4, 2012

Game Overview for Deck Building Twister Dungeon

The game design is to put 2-4 players against each other in a dangerous race where the winner achieves eternal glory, and the losers are typically lost forever in another dimension never to be heard from again.  The game utilizes a Deck Building mechanic that will allow players to move through the shards of time, successfully navigate traps, defeat monsters, and thwart efforts of their fellow racers.

The main pieces to the game are a start tile, 8 tiles that are placed in two rows of four, and then a final end game tile.  These tiles can be twisted throughout the game to cause all sorts of difficulties for the racers. 

The racers are utilizing decks of cards that they are building from turn to turn.  The decks involve action/combo cards, wound cards, minion/dungeon cards, and item cards.  One of the major mechanics of the game are the action/combo cards.  Each of these has three different effects on it listed in a 1, 2, or 3 slot.  The player is able to play any three cards down on a turn in any order, but the order will determine which effect the cards will have on that players turn.  These can be anything from dmg, to defense, to heals, to major spell affects on other players.  The item cards can be added into these combos stating that (can only be used in a 2 slot, or 3...yada yada).  Dungeon/minion cards are ways to make other player's turns more challenging, and wounds obviously slow down your hand's ability.

I have a long Rules book that I have already worked out, the only challenge so far for the game will be to complete the actual cards, and then begin play testing.  I will begin to post different aspects of the rule book down as I get them cleaned up.

2 comments:

  1. I like the ideas that you have for this game , one thing that you need to have in mind it is that a bunch of deck building games are in the market right now so your theme and new mechanics will help your game a lot when it gets compared to those games already in the market . I like the mechanic of being able to twist the tiles that you start the game with , does it apply to the end tile too?

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    1. Hey buddy. Since you expressed interest in the Deck Building game, I ended up posting some of the rules I have so far. I'll post more when I get a chance.

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