Sunday, March 4, 2012

Game overview for Wizard Card Race

This is a pretty simple game that I expect should be played fairly quickly.  Its not going to be a deck building game, but the mechanics for adding to your deck have not been fully flushed out yet.

The basic idea is that each player is playing as a Wizard who is trying to get through 12 locations prior to the other players being able to do so.  Each player will have a deck of cards which they will draw their hand from, and the cards will either be Location/Ability cards, or Power/Monster cards. 

The Location/Ability cards are the actual locations that they will be placing down in a row in front of them.  Each turn they will choose a different location to place down, and then they will have to deal with that location Utilizng their power cards from thei hands.  In order to place a location however, there is a cost, which is to discard X amount of cards from your hand as well.  Locations are ranked from 1-3....during the first 4 locations you visit you can use any type, but the second 4 have to be 2s ad 3s and the final four must be 3s.  There are other variations of adding locations together and what not....but anyways.

Locations will also have text on them that will claim which person at the table is going to be throwing monsters at you.  It may say person to your left, right, across and so forth.  That player then may play one of their Power/Monster cards (but ofcourse this means they will be lacking that power for later use).  Some locations may give bonuses to special monsters (a crypt for instance makes undead more powerful).

The final thing on the Location will be the ability aspects.  Locations will give the player benefits after they have defeated them (for instance better at conjuration, or illusions, or a +1 to hand limit).

The overall idea is that players will have to manage their hands wisely in order to place locations that build a specific type of character they want to play, and still be able to defeat locations and cause destruction to their opponents. 

I also have a few ideas about as wizards being able to specialize in schools of magic, being able to assist others in dealing damage, and more to come....

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