Tuesday, March 6, 2012

Movement

Movement

                        Determining number of spaces to move

                                                The player is first going to draw their current hand.  Draw 5 cards, hand limit of 8.  The player will now look at the map tile to figure out the route they wish to take.  In between each space on the tiles (and when crossing from tile to tile) there will be a Number that will be within a certain color circle.  (example: 2 inside a red circle).   The number represents the number of cards you must discard in order to move from your current space across that gap to the next space.  You may use ANY card type in your hand to discard during this phase (dungeon, item, action/combo) (You may utilize Minion cards that are still sitting in front of you from your last encounter towards these numbers).  The Color represents a specific Archtype (red,blue,green,orange).  Instead of discarding the number worth of cards, you may discard 1 Action/Combo card of that Archtype/color instead.  You may move up to as many spaces as you wish on your turn as long as you have the cards to do so. 

                                Special Terrain centers

                                                All tiles have a special Vortex in the middle.  The only way to get onto that vortex is to discard 1 of the specific Archtype/Color cards that matches the border color of that Map Tile 

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